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Zac

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Leben Minibild.png Leben: 614.6 +95 Angriffsschaden Minibild.png Angriffsschaden: 59.67 +3.375
Lebensregeneration Minibild.png Lebensregen.: 7.92 +0.55 Angriffstempo Minibild.png Angriffsgeschw.*: 0.638  (+ 0 +1.6%)
Zorn Minibild.png Verwendet Leben: Rüstung Minibild.png Rüstung: 23.88 +3.5
Magieresistenz Minibild.png Magieresistenz: 32.1 +1.25
Angriffsreichweite Minibild.png Reichweite: 175 Lauftempo Minibild.png Lauftempo: 340

Fähigkeiten

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Zellteilung
Reichweite: 50
Abklingzeit: 300 Sekunden
Zac Zellteilung.png

Innate: Every time Zac damages at least one enemy with an ability, and for every enemy champion beyond the first hit by Elastic Slingshot Elastic Slingshot, he sheds a chunk of himself to a nearby location, landing towards visible nearby enemy champions and lasting for 6 seconds.

Enemies can move over these chunks to destroy them while Zac can do so to consume them and restore 4% maximum health.

Upon taking fatal damage, Zac splits into 4 uncontrollable bloblets that move to his final location over 8 / 7 / 6 / 5 / 4 seconds. If any of these bloblets remain at the end of the duration, Zac recombines and returns at 10 - 50% maximum health.

Zac's size scales with his current health, getting larger when it exceeds his base health and getting smaller the higher his missing health.

Fähigkeitendetails
Cell Division is an on-spell effect with an on-death effect component.

Zusätzliche Informationen:

  • Cell Division's chunks spawn in two versions.
    • Contestable: They will fall to the ground between Zac and the nearest Sicht cctip.png visible enemy champion within 1000 range of him (dropping slightly in Zac's favor) Cannot be interacted with for the first 0,25 seconds (except during Let's Bounce! Let's Bounce!)
    • Uncontestable: They will fall to the ground near Zac and can be picked up immediately (version used by default)
  • Cell Division's chunk pick-up radius is the same for both Zac and enemy champions.
  • Zac's abilities cost 4% current health while chunks restore 4% maximum health (net healing equals 4% missing health)
  • Item.png Guardian Angel and Chronoshift Chronoshift will take precedence over Cell Division.


Dehnschlag
Kosten: 4% Current Health
Abklingzeit: 12 / 11 / 10 / 9 / 8 Sekunden
Zac Dehnschlag.png

Active: Zac stretches one of his arms in the target direction, dealing magic damage and Verlangsamung cctip.png slowing them by X% the first enemy hit for 2 seconds, aswell as attaching it to the target.

  • Magic Damage: 50 / 70 / 90 / 110 / 130 (+ 30% AP)

While his arm is attached, his next basic attack is replaced by a second Stretching Strike, dealing the same magic damage and Verlangsamung cctip.png slow.

If both Stretching Strikes affect two different targets, he flings them against each other, dealing the initial magic damage around the point of collision.

Fähigkeitendetails
Zielinformationen benötigt!


Instabile Materie
Reichweite: 350
Kosten: 4% Current Health
Abklingzeit: 5 Sekunden
Zac Instabile Materie.png

Active: Zac's body explodes outward, dealing magic damage to all nearby enemies (capped against minions and monsters) and becoming Geisterhaft cctip.png ghosted against monsters hit.

「 Magic Damage: 40 / 55 / 70 / 85 / 100 (+ 4 / 5 / 6 / 7 / 8% (+ 2% per 100 AP) of target's maximum health) 」「 Maximum Damage To Non-Champions: 240 / 255 / 270 / 285 / 300 」

Unstable Matter's cooldown is reduced by 1 second every time Zac picks up a Cell Division Cell Division chunk. If he picks them up while Unstable Matter is available to cast, the next Unstable Matter has its cooldown reduced by the same amount instead.

Fähigkeitendetails
Unstable Matter is a point-blank area of effect.

Zusätzliche Informationen:

  • Unstable Matter has no cast time and does not interrupt Zac's previous orders.
  • Unstable Matter can be cast during Let's Bounce! Let's Bounce!.
  • Unstable Matter's cooldown reduction when available to cast is applied after Zac's.


Elastische Schleuder
Reichweite: 1200 / 1350 / 1500 / 1650 / 1800 / 300
Kosten: 4% Current Health
Abklingzeit: 24 / 21 / 18 / 15 / 12 Sekunden
Zac Elastische Schleuder.png

Active: Zac channels for a short duration, increasing Elastic Slingshot's range over a cone in the target direction.

  • Maximum Channel Duration: 0,9 / 1 / 1,1 / 1,2 / 1,3

Moving during the channel automatically cancels it, refunding 50% of the cost and cooldown.

Second Cast: Zac dashes to the target location, dealing magic damage to all nearby enemies on impact and Luftbefindlichkeit cctip.png knocking them up for 1 second.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
Fähigkeitendetails
Elastic Slingshot is a ground-targeted area of effect.

Zusätzliche Informationen:

  • Elastic Slingshot can be used to launch Zac over walls.
  • Quick casting: Elastic Slingshot's channel begins when the key is pressed and held, launching Zac towards the cursor when released.


Hopsen wir los!
Abklingzeit: 130 / 115 / 100 Sekunden
Zac Hopsen wir los!.png

Active: Zac squishes himself down for up to 2,5 seconds, charging for the duration, during which is immune to crowd control, and Verlangsamung cctip.png slowing any enemies standing on top of him.

  • Slow: 30 / 40 / 50%

Second Cast: Zac Luftbefindlichkeit cctip.png knocks back nearby enemies for 1 second. If charged fo least 1 second before recasting, Zac scoops up enemies on top of him, carrying them towards the target location. While flying through the air Zac is unstoppable.

Upon landing nearby enemies take magic damage and are briefly Verlangsamung cctip.png slowed.

  • Magic Damage: 150 / 250 / 350 (+ 70% AP)
Fähigkeitendetails
Zielinformationen benötigt!


Sonstiges

Kontrolltyp: Autonomous
Zielerfassung: Minion
  • Bloblet can be targeted by 20px Smite, Consume Consume, and/or Force of Will Force of Will.
    • A grabbed grabbed Bloblet, while visually separated from the others, will not delay Zac's revival or cause him to recombine with less current health.
  • Bloblet can be targeted by Teleport.png Teleport, becoming invulnerable for the channel's duration.
  • Taste Their Fear Taste Their Fear considers Bloblet 'isolated' when being the last one alive or after having merged with the others right before Zac recombines (Bloblet is not considered 'isolated' when close enough to the others)
  • Turrets will prioritize Bloblet over other minions.

Referenzen

Champion Hintergrund Skins & Trivia

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