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Abklingzeit: 300 Sekunden
Innate: Every time Zac damages at least one enemy with an ability, and for every enemy champion beyond the first hit by Elastic SlingshotElastic Slingshot, he sheds a chunk of himself to a nearby location, landing towards visible nearby enemy champions and lasting for 6 seconds.
Enemies can move over these chunks to destroy them while Zac can do so to consume them and restore 4% maximum health.
Upon taking fatal damage, Zac splits into 4 uncontrollable bloblets that move to his final location over 8 / 7 / 6 / 5 / 4 seconds. If any of these bloblets remain at the end of the duration, Zac recombines and returns at 10 - 50%maximum health.
Zac's size scales with his current health, getting larger when it exceeds his base health and getting smaller the higher his missing health.
Contestable: They will fall to the ground between Zac and the nearest visible enemy champion within 1000 range of him (dropping slightly in Zac's favor) Cannot be interacted with for the first 0,25 seconds (except during Let's Bounce!Let's Bounce!)
Uncontestable: They will fall to the ground near Zac and can be picked up immediately (version used by default)
Cell Division's chunk pick-up radius is the same for both Zac and enemy champions.
Zac's abilities cost 4% current health while chunks restore 4% maximum health (net healing equals 4% missing health)
Active:Zac stretches one of his arms in the target direction, dealing magic damage and slowing them by X% the first enemy hit for 2 seconds, aswell as attaching it to the target.
Magic Damage: 50 / 70 / 90 / 110 / 130 (+ 30% AP)
While his arm is attached, his next basic attack is replaced by a second Stretching Strike, dealing the same magic damage and slow.
If both Stretching Strikes affect two different targets, he flings them against each other, dealing the initial magic damage around the point of collision.
Kosten: 4% Current Health
Abklingzeit: 5 Sekunden
Active:Zac's body explodes outward, dealing magic damage to all nearby enemies (capped against minions and monsters) and becoming ghosted against monsters hit.
「 Magic Damage: 40 / 55 / 70 / 85 / 100 (+ 4 / 5 / 6 / 7 / 8% (+ 2% per 100 AP) of target's maximum health) 」「 Maximum Damage To Non-Champions: 240 / 255 / 270 / 285 / 300 」
Unstable Matter'scooldown is reduced by 1 second every time Zac picks up a Cell DivisionCell Division chunk. If he picks them up while Unstable Matter is available to cast, the next Unstable Matter has its cooldown reduced by the same amount instead.
Elastic Slingshot can be used to launch Zac over walls.
Quick casting:Elastic Slingshot's channel begins when the key is pressed and held, launching Zac towards the cursor when released.
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Abklingzeit: 130 / 115 / 100 Sekunden
Active:Zac squishes himself down for up to 2,5 seconds, charging for the duration, during which is immune to crowd control, and slowing any enemies standing on top of him.
Slow: 30 / 40 / 50%
Second Cast:Zacknocks back nearby enemies for 1 second. If charged fo least 1 second before recasting, Zac scoops up enemies on top of him, carrying them towards the target location. While flying through the air Zac is unstoppable.
Upon landing nearby enemies take magic damage and are briefly slowed.
A grabbedgrabbedBloblet, while visually separated from the others, will not delay Zac's revival or cause him to recombine with less current health.
Bloblet can be targeted by Teleport, becoming invulnerable for the channel's duration.
Taste Their FearTaste Their Fear considers Bloblet 'isolated' when being the last one alive or after having merged with the others right before Zac recombines (Bloblet is not considered 'isolated' when close enough to the others)
Turrets will prioritize Bloblet over other minions.