FANDOM


"Ich kann dir helfen das besser zu machen."
Dieser Artikel braucht möglicherweise Verbesserungen um den League of Legends Wiki Qualitätsstandards zu entsprechen.
Shields are not to be confused with armor and magic resistance bonuses.
Datei:Shield screenshot.png

Shield refers to the game mechanic which grants temporary health to a champion for some time. These shields absorb a set amount of damage before it disappears, whether because it reached its capacity of damage absorption or because its duration ran out. It is marked by an extra white bar in the champion's health bar.

Most of these shields are granted by champion abilities.

Shield types Bearbeiten

Shields are classified by the type of damage they absorb. Most of them absorb all types of damage, including true damage. Magic shields absorb only magic damage. They appear purple instead of the normal white, and champions with magic shields take direct damage to their health from physical and true damage.

All shields take the champion's resistances into account when receiving damage to the temporary health.

Spell shields, which allow you to completely block the effect of one single ability, are not considered a type of shield.

Some "shields" such as Leona Leonas Eclipse Eclipse grant armor, magic resistance or damage reduction when activated, but as these don't give any "temporary health" they are not considered shields.

Normal shields Bearbeiten

Note: Only the shield effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Champion abilities that can shield others Bearbeiten

  • Janna Jannas Eye of the Storm Eye of the Storm shields her target for 80 / 120 / 160 / 200 / 240 (+ 70% AP) damage for up to 5 seconds.
  • Karma Karmas Inspire Inspire shields her target for 80 / 110 / 140 / 170 / 200 (+ 50% AP) damage for up to 4 seconds.
    • Defiance Defiance shields her target for 80 / 110 / 140 / 170 / 200 (+ 110% AP) + (30 / 100 / 170 / 240, scaling with Karma Mantra.png Mantra) damage and allied champions near the primary target for half the total amount for up to 4 seconds.
  • Lee Sin Lee Sins Safeguard Safeguard rushes him towards a target ally unit, shielding him from 40 / 100 / 160 / 220 / 280 (+ 80% AP) damage for the next 2 seconds. If the target ally was a champion, they also receive this shield.
  • Lulu Lulus Help, Pix! Help, Pix! summons Pix and shields target ally champion for 80 / 120 / 160 / 200 / 240 (+ 60% AP) damage for up to 6 seconds.
  • Lux Luxs Prismatic Barrier Prismatic Barrier shields herself and throws out her wand in a line, shielding allied champions in its path for 50 / 65 / 80 / 95 / 110 (+ 20% AP) for up to 3 seconds. Lux's wand then returns to her, stacking the shield to all allied champions it passes through and herself.
  • Orianna Oriannas Command: Protect Command: Protect commands her ball to fly to and attach onto an allied champion shielding it for 80 / 120 / 160 / 200 / 240 (+ 40% AP) damage when it arrives for up to 4 seconds.
  • Sona Sonas Aria of Perseverance Aria of Perseverance activates an aura that applies to all tagged allied champions a shield that absorbs 30 / 55 / 80 / 105 / 130 (+ 30% AP) damage for up to 1,5 seconds.
  • Shen Shens Stand United Stand United shields an allied champion for 250 / 550 / 850 (+ 130% AP) damage for up to 5 seconds.
  • Taric Tarics Taric Bastion.png Bastion shields himself and a target allied champion for 8 / 9 / 10 / 11 / 12% of target's maximum health damage for up to 2,5 seconds.
  • Thresh Threshs Dark Passage Dark Passage tosses his lantern towards the target location for up to 6 seconds. The first ally who comes near the lantern gains a shield lasting 4 seconds that that absorbs up to 60 / 100 / 140 / 180 / 220 (+ 1 per soul soul collected) damage.

Champion abilities that shield only the user Bearbeiten

  • Blitzcrank Blitzcranks Mana Barrier Mana Barrier creates a shield to protect him for damage equal to 50% of his current mana for up to 10 seconds. This happens when his health falls below 20% of his maximum health and has a static cooldown of 90 seconds after it activates for it to be available again.
  • Camille Camilles Adaptive Defenses Adaptive Defenses grants her a physical damage shield for 20% of her maximum health if she attacks a target that would deal more physical than magic damage to her for 1,5 / 2 / 2,5 seconds.
  • Diana Dianas Pale Cascade Pale Cascade shields herself from up to 40 / 55 / 70 / 85 / 100 (+ 30% AP) damage or for 5 seconds. If all three spheres are triggered, the shield is reapplied. The second shield stacks with the first.
  • Evelynn Evelynns Agony's Embrace Agony's Embrace shields herself from up to 150 / 225 / 300 per enemy champion that is hit and lasts up to 6 seconds.
  • Jarvan IV Jarvan IVs Golden Aegis Golden Aegis shields himself from up to 50 / 80 / 110 / 140 / 170 damage plus 20 / 40 / 60 / 80 / 100 damage per nearby enemy champion for up to 5 seconds.
  • Kled Kleds Chaaaaaaaarge!!! Chaaaaaaaarge!!! shields himself for up to 200 / 300 / 400 (+ 300% bonus AD) damage while he is charging and for 2 seconds after the charge ends.
  • Malphite Malphites Granite Shield Granite Shield passively shields him with a layer of rock which absorbs damage equal to 10% of his maximum health. If Malphite has not been hit for 10 / 8 / 6 seconds, this effect recharges.
  • Mordekaiser Mordekaisers Iron Man Iron Man passively gives him a temporary shield equal to 25% of the damage dealt from his abilities, halved to 12,5% against enemy minions and capped at 25% maximum health. After a 1,5 seconds delay, Iron Man's shield decays at a rate of 1,5% base health per second down to a minimum of 25% maximum shield.
  • Nautilus Nautilus' Titan's Wrath Titan's Wrath shields himself from 65 / 70 / 75 / 80 / 85 (+ 9 / 11 / 13 / 15 / 17% of maximum health) damage for up to 10 seconds.
  • Poppy Poppys Iron Ambassador Iron Ambassador shields herself for 15 / 17,5 / 20% of her maximum health if she picks her buckler up after throwing it.
  • Riven Rivens Valor Valor dashes her towards the cursor and grants her a shield protecting her from 90 / 120 / 150 / 180 / 210 (+ 100% bonus AD) damage for up to 1,5 seconds.
  • Rumble Rumbles Scrap Shield Scrap Shield creates a shield protecting from 50 / 80 / 110 / 140 / 170 (+ 40% AP) damage for up to 2 seconds. If he has 50 or more heat when casting it, the shield is increased to 75 / 120 / 165 / 210 / 255 (+ 60% AP).
  • Ryze Ryzes Overload Overload grants him a shield that absorbs 60 - 200 (abhängig von der Stufe) (+ 60% AP) (+ 3% bonus mana) for 2 seconds if he casts the spell with 2 runes ready.
  • Shen Shens Ki Barrier Ki Barrier shields him for 52 - 120 (abhängig von der Stufe) (+ 14% bonus health) damage for up to 2,5 seconds each time he casts an ability with a static cooldown of 10 seconds. If the triggering ability successfully affected at least one champion, Ki Barrier's cooldown is reduced by 4 - 7,5 (abhängig von der Stufe) seconds.
  • Sion Sions Soul Furnace Soul Furnace surrounds himself with a shield which absorbs 30 / 55 / 80 / 105 / 130 (+ 40% AP) (+ 6 / 7 / 8 / 9 / 10% of maximum health) damage for up to 6 seconds. You can deactivate it after 3 seconds or it will destroy by itself after 6 seconds if not destroyed before hand. It deals damage when reactivated.
  • Skarner Skarners Crystalline Exoskeleton Crystalline Exoskeleton shields himself from 10% maximum health (+ 80% AP) damage for up to 6 seconds.
  • Tahm Kench Tahm Kenchs Thick Skin Thick Skin converts his current Grey Health into a health shield that lasts 3 seconds.
  • Udyr Udyrs Turtle Stance Turtle Stance upon activation it gives himself a shield that will protect him from 60 / 95 / 130 / 165 / 220 (+ 50% AP) for up to 5 seconds.
  • Urgot Urgots Terror Capacitor Terror Capacitor gives him a shield that absorbs 60 / 100 / 140 / 180 / 220 (+ 80% AP) (+ 8% maximum mana) damage for 5 seconds.
  • Vi Vis Blast Shield Blast Shield gives her a shield equal to 10% of her maximum health for up to 3 seconds when she hits an enemy with one of her activated abilities. This effect has a static cooldown of 18 - 8 (abhängig von der Stufe) seconds.
  • Viktor Viktors Siphon Power Siphon Power shields himself for 8% maximum mana (+ 15% AP) for up to 2,5 seconds.
  • Yasuo Yasuos Way of the Wanderer Way of the Wanderer at maximum Flow, grants him a shield that absorbs 100 - 510 (abhängig von der Stufe) for up to 1 second when he is damaged by a champion or monster.

Items Bearbeiten

  • EP Saison 7 Face of the Mountain
  • EP Saison 7 Locket of the Iron Solari
  • EP Saison 7 Seraph's Embrace
  • EP Saison 7 Sterak's Gage
  • EP Saison 7 The Bloodthirster

SpellsBearbeiten

Masteries Bearbeiten

Magic shield Bearbeiten

Note: Only the shield effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Champion abilities that can shield others Bearbeiten

  • Morgana Morganas Black Shield Black Shield places a shield around herself or a friendly champion, absorbing 70 / 140 / 210 / 280 / 350 (+ 70% AP) magic damage and prevents the application of crowd control effects while the shield holds. Lasts 5 seconds or until the shield has been depleted.

Champion abilities that shield only the user Bearbeiten

  • Camille Camilles Adaptive Defenses Adaptive Defenses grants her a magic damage shield for 20% of her maximum health if she attacks a target that would deal more magic than physical damage to her for 1,5 / 2 / 2,5 seconds.

Items Bearbeiten

  • EP Saison 7 Hexdrinker
  • EP Saison 7 Maw of Malmortius

Störung durch Adblocker erkannt!


Wikia ist eine gebührenfreie Seite, die sich durch Werbung finanziert. Benutzer, die Adblocker einsetzen, haben eine modifizierte Ansicht der Seite.

Wikia ist nicht verfügbar, wenn du weitere Modifikationen in dem Adblocker-Programm gemacht hast. Wenn du sie entfernst, dann wird die Seite ohne Probleme geladen.