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Damage modifiers refer to the buffs or debuffs applied to a unit that causes it to deal or receive increased or decreased damage. These are percentage values. They don't add extra flat damage but modify all damage normally done. These buffs or debuffs are only received by champion abilities, neutral buffs, on-hit effects from items and masteries.

Damage dealt modifier Bearbeiten

These are buffs that allow the champion that has them to deal increased or decreased magic or physical damage from basic attacks, abilities, and item actives. The raw value from the attack or ability is increased or decreased by the modifier and then applied to the target.

All damage dealt modifiers stack multiplicatively. Since multiplication is commutative, the order is irrelevant. So if Talon StandardSquare Talon uses an autoattack on a CC'd champion just after using a maxed 20px Cutthroat on it, while affected by Urgot StandardSquare Urgots 20px Zaun-Touched Bolt Augmenter, his autoattack's damage will be modified by 107.525% (110% × 115% × 85%).

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Champion abilities Bearbeiten

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Masteries Bearbeiten

Decreasing damage dealt Bearbeiten

Champion abilities Bearbeiten

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Summoner Spell Bearbeiten

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These are buffs or debuffs that allow the champion that have them to receive increased or decreased magic or physical damage from autoattacks, abilities and item's actives. The final value from the attack or ability is increased or decreased by the modifier and then directly applied to the target's health.

Armor and magic resistance damage reduction percentage count as one source of damage received modifier against physical and magical damage respectively. For example, a champion with 300 armor has 75% damage reduction from physical damage.

Damage reduction from armor and magic resistance and from any other sources stack multiplicatively.

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Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Champion abilities Bearbeiten

  • Vladimir StandardSquare Vladimirs 20px Hemoplague affects all targets hit to receive 10% increased damage from all sources for the next 5 seconds.

Items Bearbeiten

  • EP Saison 7 Abyssal Scepter

Masteries Bearbeiten

Decreasing damage received Bearbeiten

Champion abilities Bearbeiten

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

  • Alistar StandardSquare Alistars 20px Unbreakable Will grants him 50% / 60% / 70% damage reduction for 7 seconds.
  • Annie StandardSquare Annies 20px Molten Shield grants her 16% / 22% / 28% / 34% / 40% damage reduction for 3 seconds.
  • Braum StandardSquare Braums 20px Unbreakable grants him 30% / 32,5% / 35% / 37,5% / 40% damage reduction from oncoming sources (excluding true damage and towers) for 3 / 3,25 / 3,5 / 3,75 / 4 seconds. The damage reduction is increased to 100% for the first source of champion damage that would be reduced.
  • Galio StandardSquare Galios 20px Idol Of Durand grants him 50% damage reduction while channeling for up to 2 seconds.
  • Garen StandardSquare Garens 20px Courage places a defensive shield on himself, decreasing all damage taken by 30% for 2 / 3 / 4 / 5 / 6 seconds.
  • Gragas StandardSquare Gragas' 20px Drunken Rage takes a long swig from his barrel, disabling his ability to cast or attack for 1 second and then receives 10% / 12% / 14% / 16% / 18% reduced damage for 3 seconds.
  • Kassadin StandardSquare Kassadins 20px Void Stone reduces all magic damage taken by 15%.
  • Malzahar StandardSquare Malzahars 20px Void Shift grants him 90% damage reduction against the first spell or autoattack that hits him, lingering for 0,25 seconds.
  • Maokai StandardSquare Maokais 20px Vengeful Maelstrom creates a great vortex of natural energy around himself reducing non-tower damage done to allied champions in the area by 20% up to 10 seconds.
  • Master Yi StandardSquare Master Yis 20px Meditate grants him 50 / 55 / 60 / 65 / 70% damage reduction up to 4 seconds while channeling.
  • Urgot StandardSquare Urgots 20px Hyper-Kinetic Position Reverser grants 30 / 40 / 50% damage reduction for 5 seconds.

Summoner Spells Bearbeiten

Items Bearbeiten

  • EP Saison 7 Ninja Tabi
  • EP Saison 7 Phantom Dancer

Masteries Bearbeiten

Damage immunity Bearbeiten

There are some instances in the game where a champion is immune to receiving any kind of damage (including true damage) for a few seconds.

Champions Bearbeiten

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  • EP Saison 7 Zhonya's Hourglass
  • EP Saison 7 Guardian Angel

Flat Damage Reduction Bearbeiten

Several champions have abilities that reduce damage by a flat amount.Some flat damage reductions are factored in after armor or magic resistance. This makes it significantly better the more resistances you have. In addition, periodic damage effects will have each tick of damage reduced. For example, Malzahar StandardSquare Malzahars 20px Malefic Visions ticks 8 times, so 1 flat damage reduction would reduce its total damage by 8.

Flat damage reduction does not work against true damage.

Champions Bearbeiten

Items Bearbeiten

  • EP Saison 7 Doran's Shield
  • EP Saison 7 Guardian's Horn

Masteries Bearbeiten