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Damage modifiers refer to the buffs or debuffs applied to a unit that causes it to deal or receive increased or decreased damage. These are percentage values. They don't add extra flat damage but modify all damage normally done. These buffs or debuffs are only received by champion abilities, neutral buffs, on-hit effects from items and masteries.

Damage dealt modifier Bearbeiten

These are buffs that allow the champion that has them to deal increased or decreased magic or physical damage from basic attacks, abilities, and item actives. The raw value from the attack or ability is increased or decreased by the modifier and then applied to the target.

All damage dealt modifiers stack multiplicatively. Since multiplication is commutative, the order is irrelevant. So if Talon Talon uses an autoattack on a CC'd champion just after using a maxed Cutthroat Cutthroat on it, while affected by Urgot Urgots Zaun-Touched Bolt Augmenter Zaun-Touched Bolt Augmenter, his autoattack's damage will be modified by 107.525% (110% × 115% × 85%).

Increasing damage dealt Bearbeiten

Champion abilities Bearbeiten

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Masteries Bearbeiten

Decreasing damage dealt Bearbeiten

Champion abilities Bearbeiten

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Summoner Spell Bearbeiten

Damage received modifier Bearbeiten

These are buffs or debuffs that allow the champion that have them to receive increased or decreased magic or physical damage from autoattacks, abilities and item's actives. The final value from the attack or ability is increased or decreased by the modifier and then directly applied to the target's health.

Armor and magic resistance damage reduction percentage count as one source of damage received modifier against physical and magical damage respectively. For example, a champion with 300 armor has 75% damage reduction from physical damage.

Damage reduction from armor and magic resistance and from any other sources stack multiplicatively.

Increasing damage received Bearbeiten

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Champion abilities Bearbeiten

Items Bearbeiten

  • EP Saison 7 Abyssal Scepter

Masteries Bearbeiten

Decreasing damage received Bearbeiten

Champion abilities Bearbeiten

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Summoner Spells Bearbeiten

Items Bearbeiten

  • EP Saison 7 Ninja Tabi
  • EP Saison 7 Phantom Dancer

Masteries Bearbeiten

Damage immunity Bearbeiten

There are some instances in the game where a champion is immune to receiving any kind of damage (including true damage) for a few seconds.

Champions Bearbeiten

Items Bearbeiten

  • EP Saison 7 Zhonya's Hourglass
  • EP Saison 7 Guardian Angel

Flat Damage Reduction Bearbeiten

Several champions have abilities that reduce damage by a flat amount.Some flat damage reductions are factored in after armor or magic resistance. This makes it significantly better the more resistances you have. In addition, periodic damage effects will have each tick of damage reduced. For example, Malzahar Malzahars Malefic Visions Malefic Visions ticks 8 times, so 1 flat damage reduction would reduce its total damage by 8.

Flat damage reduction does not work against true damage.

Champions Bearbeiten

Items Bearbeiten

  • EP Saison 7 Doran's Shield
  • EP Saison 7 Guardian's Horn

Masteries Bearbeiten

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