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Not to be confused with casting times.

A channeled ability is an ability that can be interrupted through specific crowd control effects. Interrupting a channeled ability is desirable either to end its effects early or to prevent the ability from successfully firing in the first place.

Activating a channeled ability will cause the caster to stop moving and begin channeling for a specific duration. These abilities are interrupted by crowd control effects that inhibit casting, namely: Ungültiger Parameter, siehe hier für Hilfe! airborne, Ungültiger Parameter, siehe hier für Hilfe! forced action, Ungültiger Parameter, siehe hier für Hilfe! polymorph, Ungültiger Parameter, siehe hier für Hilfe! silence, Ungültiger Parameter, siehe hier für Hilfe! stun and Ungültiger Parameter, siehe hier für Hilfe! suppression.

Some casting channels actively prevent the caster from making other actions (such as autoattacking, moving or casting their other abilities). However, this is a luxury and not a rule; in most cases the caster is still able to perform other actions but doing so will interrupt the channel. Most activatable items and summoner spells can be used while channeling without interrupting, which is particularly useful information for jungle Fiddlesticks StandardSquare Fiddlesticks: as consuming 20px Health Potions will not interrupt 20px Drain.

List of Channeled AbilitiesBearbeiten

Champion abilities
Champion Ability Channel duration Notes
Caitlyn StandardSquare Caitlyn 20px Ace in the Hole 1 seconds Channeling for the full duration is required to fire the missile. If the target dies while channeling, the ability is put on a 5-second cooldown.
Darius StandardSquare Darius 20px Noxian Guillotine 0,25 seconds approximate Darius is considered to be channeling during the dash. Darius must complete the channel in order to deal damage. Interrupting Noxian Guillotine does not put it on cooldown or expend mana.
Fiddlesticks StandardSquare Fiddlesticks 20px Drain 5 seconds Damage is dealt every 0,5 seconds while channeling.
Fiddlesticks StandardSquare Fiddlesticks 20px Crowstorm 1,5 seconds Channeling for the full duration is required to blink and start dealing damage.
Galio StandardSquare Galio 20px Idol of Durand 2 seconds The taunt effect ends early upon the channel being interrupted, but the damage is still dealt in full.
Gragas StandardSquare Gragas 20px Drunken Rage 0,75 seconds Channeling for the full duration is required to gain the bonus magic damage for Gragas' next basic attack within ~5 seconds. Gragas also gains damage reduction for 3 seconds.
Janna StandardSquare Janna 20px Monsoon 3 seconds Health is restored every 0,5 second while channeling.
Karthus StandardSquare Karthus Karthus Requiem Requiem 3 seconds Channeling for the full duration is required to deal the damage. While 20px Defying Death is active, it is impossible to interrupt Requiem.
Katarina StandardSquare Katarina 20px Death Lotus 2,5 seconds Damage is dealt every 0,166 seconds while channeling.
Malzahar StandardSquare Malzahar 20px Nether Grasp 2,5 seconds Damage is dealt to enemies in the Null Zone that is created upon starting the channel every second; interrupting the channel won't make the Null Zone disappear prematurely.
Master Yi StandardSquare Master Yi 20px Meditate 4 seconds Health is restored every 0,5 second while channeling.
Miss Fortune StandardSquare Miss Fortune 20px Bullet Time 3 seconds Damage is dealt every 0,25/0.2142/1.875 second while channeling.
Nunu StandardSquare Nunu 20px Absolute Zero 3 seconds Damage will be dealt even if the channeling is interrupted, but the damage will be reduced.
Pantheon StandardSquare Pantheon 20px Heartseeker Strike 0,75 seconds Damage is dealt every 0,25 second while channeling.
Pantheon StandardSquare Pantheon 20px Grand Skyfall 2 seconds Channeling for the full duration is required to teleport and deal the damage.
Twisted Fate StandardSquare Twisted Fate 20px Gate 1,5 seconds Channeling for the full duration is required to teleport.
Urgot StandardSquare Urgot 20px Hyper-Kinetic Position Reverser 1 second Channeling for the full duration is required to swap positions with his target. The suppress effect ends early upon the channel being interrupted.
Warwick StandardSquare Warwick 20px Infinite Duress 1,5 seconds Damage is dealt every 0,3 second while channeling. The suppress effect ends early upon the channel being interrupted.

Movement ChannelsBearbeiten

The following abilities can also be interrupted by any form of crowd control that interrupts movement, namely: Ungültiger Parameter, siehe hier für Hilfe! root and Ungültiger Parameter, siehe hier für Hilfe! entangle, in addition to all those listed above.

Champion abilities
Champion Ability Channel duration Notes
Caitlyn StandardSquare Caitlyn 20px 90 Caliber Net ~0,25 seconds Channeling for the full duration is required to dash.
Shen StandardSquare Shen 20px Stand United 3 seconds Channeling for the full duration is required to teleport.
Zac StandardSquare Zac 20px Elastic Slingshot 0-Unknown seconds The range increases over the first 0,9 / 1 / 1,1 / 1,2 / 1,3 seconds. The cooldown is reduced by half the base amount and half the health cost is refunded if the ability is canceled, interrupted or times out.
Other
Name Duration of channel Notes
Teleportation Spell Teleportation 4 seconds Channeling for the full duration is required to teleport.

Objective ChannelsBearbeiten

The following abilities can also be interrupted by taking damage (this does not include health costs). As of V4.4, shielded champions will still be interrupted even if the damage is mitigated.

Name Duration of channel Notes
20px Enhanced Recall 4,5 seconds Channeling for the full duration is required to teleport.
20px Recall 8 seconds Channeling for the full duration is required to teleport.
Greater Relic 3 seconds Channeling for the full duration is required to capture the objective.
Capture point Varying duration Channeling for the full duration is required to capture the objective. If the capture point is owned by the enemy, it will neutralize halfway through the channel.

Attacking ChannelBearbeiten

With the release of Lucian StandardSquare Lucian, a new form of channeling was added to the game. Unlike previous forms of channeling, 20px The Culling is interrupted by attack-inhibiting crowd control effects rather than casting-inhibiting effects, namely: Ungültiger Parameter, siehe hier für Hilfe! airborne, Ungültiger Parameter, siehe hier für Hilfe! entangle, Ungültiger Parameter, siehe hier für Hilfe! forced action, Ungültiger Parameter, siehe hier für Hilfe! polymorph, Ungültiger Parameter, siehe hier für Hilfe! stun and Ungültiger Parameter, siehe hier für Hilfe! suppression. Unlike other forms of channel, Ungültiger Parameter, siehe hier für Hilfe! silence does not interrupt the channel and Ungültiger Parameter, siehe hier für Hilfe! entangle will.

The only example of an attacking channel does not inhibit movement.

Champion Ability Channel duration Notes
Lucian StandardSquare Lucian 20px The Culling 0–2 seconds Damage is dealt over the duration depending on the ability's rank.

Charged AbilitiesBearbeiten

With the release of Varus StandardSquare Varus, a new subtype of channeling was added to the game - charging. A charged ability has two activations - the first begins the charging and the second will fire the ability. While using quick cast, the player must keep the hotkey held down to charge the ability and it will fire upon releasing the key. Unlike casting channels, the caster is still able to move freely including the use of 20px Flash and 20px Dark Passage.

Charging is a sub-classification. The forms of crowd control that will interrupt a charged ability depends on the ability's supertype.

Champion Ability Channel duration/type Notes
Sion StandardSquare Sion 20px Decimating Smash 0–2 seconds; classic channel The damage and range increases over the duration, the crowd control changes passing the first second, and said new crowd control increases its duration over the last second. The cooldown is reduced to 2 seconds if the ability is interrupted.
Varus StandardSquare Varus 20px Piercing Arrow 0–4 seconds; classic channel The damage and range increase over the first 2 seconds. Mana is refunded if Varus cancels the shot or it times out.
Vi StandardSquare Vi 20px Vault Breaker 0–4 seconds; movement channel The damage and range increase over the first 1,25 seconds. The cooldown is reduced to 3 seconds and mana is refunded if the ability is interrupted.
Xerath StandardSquare Xerath 20px Arcanopulse 0–3 seconds; classic channel The range increases over the first 1,5 seconds. Half the mana cost is refunded if the ability is times out.

Casting TimesBearbeiten

Most champion abilities that are cast (like 20px Disintegrate) have a very brief casting time that will interrupt other actions, such as movement or attacking (most will automatically have the champion continue in their previous actions, although some will interrupt previous actions indefinitely). These casting times cannot be interrupted except by the caster's death. Casting times will show a channeling bar on screen, although the bars of short casting times will often not be drawn except on very high framerates.

Champions will ignore crowd control effects while casting, with the exception of Ungültiger Parameter, siehe hier für Hilfe! displacement effects. This is different from crowd control immunity as the effect can persist the duration of the casting time. If a champion is knocked about while casting, the skill will still fire from the point of cast regardless of the caster's position at the time of fire (although it's worth noting that the animation will occasionally fire from the new location). For blinks and dashes, they too will move toward the selected target after the casting has finished regardless of crowd control effects suffered during the cast time.

"Casting" is sometimes referred to as "charging", although charging was assigned to a new mechanic with the release of Varus StandardSquare Varus.

Some notable examples of longer casting times, or casting times that are frequently labelled bugs on account of their ability to ignore crowd control:

Champion Ability Cast duration Notes
Ezreal StandardSquare Ezreal 20px Arcane Shift 0.25 seconds There is a wind-down animation upon landing, however this is not forced and Ezreal can move instantly.
Ezreal StandardSquare Ezreal 20px Trueshot Barrage 1 second Casting for the full duration is required to fire the missile
Kassadin StandardSquare Kassadin 20px Riftwalk 0,25 seconds There is a wind-down animation upon landing, however this is not forced and Kassadin can move instantly.
Lux StandardSquare Lux 20px Final Spark 0,5 seconds Casting for the full duration is required to fire the shot
Tristana StandardSquare Tristana 20px Rocket Jump 0,25 seconds Tristana cannot move or attack during the animation, but may use her abilities